Zayzoo's Bizzare Adventure: Page 2


Oh, boy. It's been alot of time since I last updated this page, hasn't it?
I've made alot of progress since the time Page 1 was made.
Here's a list of things I've implemented while forgetting to update this page, silly me.

- Support for animated models. I had to make a whole "engine" for this.
- Platformer physics. The game controls alot like SM64. Zayzoo's moveset is pretty basic right now.
- Support for external map files. This required me to create a custom map editor, as ZBA has it's very own format for maps.
- Some other stuff, I think.

Anyway, here's a screenshot of what the game looks like right now.

Yes, I used the repeated background of this website as a texture for this quick test map I made.
I don't really know what else to say, but I will try to update this page more frequently.

Page 1
Page 3

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